Safecracker: Das ultimative Puzzle Abenteuer (Adventure) für PC. Alles zum Spiel mit Wertung, Download, Systemanforderungen, Release Termin, Demo und. Safecracker. Genre: Aventure. Safecracker is a puzzle adventure game developed by Daydream Software and published by GT Interactive. It casts the. Safecracker - Kostenloser Versand ab 29€. Jetzt bei ishigaki-village.com Safe Cracker für die Wii ist quasi die Minimalversion eines Adventure. Keine Interaktion mit.
Safecracker: Das ultimative Puzzle Abenteuer (PC): Test, News, Video, Spieletipps, BilderMany translated example sentences containing "safecracker" – German-English dictionary and search engine for German translations. safecracker Bedeutung, Definition safecracker: 1. someone who opens safes using force and steals the valuable things from inside 2. someone. Safecracker für iPad, iPhone, Android & PC! Schlüpf in die Rolle eines professionellen Tresorknackers und finde versteckte Dokumente, die grossen Reichtum.
Im Thrills Safecracker Casino steht Dir Safecracker deutschsprachiger Kundensupport rund um die Uhr. - Kunden, die diesen Artikel angesehen haben, haben auch angesehenZum Glück ist "Safecracker" voll davon. Lets you crack the safe in the liquor stores, gas stations, and convenient stores. Safecracker is a puzzle adventure game developed by Daydream Software and published by GT Interactive. It casts the player as a security professional, whose goal is to infiltrate the mansion headquarters of a safe manufacturer and break into 35 of its unusual models. Safecracker: The Ultimate Puzzle Adventure is a puzzle adventure game where you are employed by a wealthy family to search a recently deceased man's estate in order to find his last will and testament. This is hidden within one of many safes scattered around his 4-storey mansion. It is very similar to an earlier game, Safecracker. Safecracker: The Ultimate Puzzle Adventure As an expert safecracker, you are hired by the wealthy family of a recently deceased to search his mansion for his last will and testament. Duncan W. Adams was an avid safe collector and an 'eccentric,' to say the least. Adams has hidden the deed to his vast fortunes in one of 35 safes. Cracking safes is a skill that comes as second nature for your local safe & vault locksmith. As popular and secure as safes can be, there are times they simply will not open for a variety of reasons. Forgot your safe lock combination? Lost your safe keys?.
Save Word. Definition of safecracker. Keep scrolling for more. Examples of safecracker in a Sentence The bank was robbed by a professional safecracker.
First Known Use of safecracker , in the meaning defined above. Learn More about safecracker. Time Traveler for safecracker The first known use of safecracker was in See more words from the same year.
From the Editors at Merriam-Webster. Statistics for safecracker Look-up Popularity. Quite simply I am a professional safecracker!
Not only do I make a lot of my own safe cracking tools, I also invest heavily in the latest and most up to date safe opening tools including a safe auto dialler , lock specific picks like the LDT safe pick for the La Gard safe lock.
Contacting Safecracker I am aware that this may be the first time that you will be contacting a professional safe engineer, and I want to make it as simple and jargon free as possible.
I do ask, that if possible you have a photograph of the front of the safe and a close up of the lock to hand which you can send to us. These can be images taken on just a mobile phone and can either be e-mailed or sent as a text to us on Safecrackers Fixed Price Guarantee I know that people are always looking for the best deal, that is why I offer a fixed price structure.
Kheops Studio. Popular user-defined tags for this product:. Sign In or Open in Steam. Publisher: HandyGames.
Share Embed. Read Critic Reviews. Add to Cart. About This Game As an expert safecracker, you are hired by the wealthy family of a recently deceased to search his mansion for his last will and testament.
You must crack them all using hints scattered throughout his extravagant mansion. The stakes are high. Use your expertise, wits, and puzzle solving skills to earn your paycheck!
A challenging puzzle adventure game with 35 unique safes to crack. Many creative, clever, and truly unique puzzles. Decipher unexpected clues inside each safe that will help you open the others, ultimately leading you to the master safe.
Phersson-Broburg composed a financial roadmap for the project, while Isaksson cooperated with Papworth to construct the game's plot.
The team used StrataVision 3D to create a test of Safecracker ' s pre-rendered graphics. Nevertheless, Daydream's handshake deal with the publisher fell through.
Tandan reported back that the rest of Warner Music Sweden was uninterested in pursuing computer games. The team then traveled to the publisher's London headquarters and pitched Safecracker directly.
Afterward, the contract was carefully tweaked at Daydream's offices. Daydream Software began development of Safecracker by creating thorough blueprints of the mansion and its rooms on paper.
Objects inside the building were similarly drawn on paper ahead of the modeling stage. The plan was to build the game's visual assets on Macintosh computers with Strata StudioPro after the concepting phase.
However, Daydream soon deduced that the agreed-upon budget and deadline for Safecracker were unworkable with the developer's existing personnel and technology, according to Papworth.
Hoping to speed up production, Jörgen Isaksson suggested that the team develop Safecracker ' s graphics on expensive Silicon Graphics workstations instead.
All of them were used for rendering. For Safecracker ' s design, the team adopted a nonlinear approach because they were "allergic" to linear gameplay, Papworth later said.
This resulted in a scheme to make the basement and first floor fully traversable from the start, and the second floor unlockable after a relatively short time.
In this way, Papworth noted, "Only the end task would be dependent on most of the clues having been already solved", which prevented Safecracker from becoming a series of roadblocks.
In an attempt to prevent the open structure from confusing players, the team included "exact instructions and advice" in the starting sequence, Papworth explained.
Each modeler consulted a collective to-do list , from which he would "pick an object This list cited the relevant reference pages in Papworth's books.
During production, Daydream legally had zero employees, and instead hired Sombrero staff and outside freelancers on a contractual basis. Leif Holm and the new hire Fredrik Jonsson modeled environments and furniture; Holm simultaneously managed aspects of Unix programming.
Papworth, alongside his other jobs, textured environments and arranged objects inside them. Isaksson modeled and coded, but also compiled the team's visual assets into QuickTime VR and Macromedia Director,  in which they were made playable and interactive.
Papworth recalled that Daydream "purchased about sound effect CDs" to assist him. As Safecracker ' s production progressed, instability at Warner Interactive Entertainment became a major concern for Daydream Software.
These issues resulted in costly delays. However, around that time, Warner informed Daydream that it wanted the game localized in eight languages, even though the original contract had only accounted for English.
This pushed the completion date back four months: the game's pre-rendered visuals contained writing in English and had to be deconstructed and re-rendered in other languages.
In July , Time Warner signaled plans to exit the game industry entirely, after its moves earlier in the year. Before Warner's sale was completed, Daydream began to explore alternative business strategies to offer the team greater flexibility.
In particular, Jan Phersson-Broberg wrote that Daydream wanted to secure partners that were "strong at the time of launch.
Daydream struggled to find investors in Sweden. This problem ultimately led Daydream to attempt an initial public offering IPO ,  after the brokerage firm Matteus Corporate Finance approached the developer and assessed its worth as 40 million kr.
In November , Daydream bought Sombrero to incorporate the team into a single business. The team hosted regular meetings with Swedish and international investors at Stockholm 's Sturehof restaurant, where they demonstrated Safecracker on large displays.
Buyers included Berth Milton and Björn Nordstrand. Safecracker was first released in Sweden in the middle of May Later that month and in early June, it received follow-up launches in 14 other territories across Europe and South America.
He reported that the publisher "did not advertise, [and] did not place interviews, reviews" or other press relations material for the game, and that he received silence when Daydream Software sought an explanation.
Global sales of Safecracker reached 22, units by the start of autumn, before its launch in the Australian and North American markets. This strategy was intended to raise Safecracker ' s chances of becoming a hit.
Daydream offloaded marketing and unit production to each distributor, which Phersson-Broberg said would allow the company to "focus solely on developing more good computer games.
The developer proceeded to resell these to new distributors at prices ranging from 80 to kr. Phersson-Broberg promised investors greater earnings from North America, as it was a new market for the game.
He felt that its tumultuous history had prevented it from receiving "the crack it deserve[d] at the American Market". Safecracker ' s global sales totaled 65, units by January , for revenues of 3.
This performance amounted to a lifetime loss of , kr. Although Safecracker had become a budget game by that time, Daydream told investors that its revenues remained "at the same level as when the product was launched and sold as a full-cost product.